Act 3 - The Avernian Quest: Difference between revisions
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← [[Act 2 - Hellturel]] | ← [[Act 2 - Hellturel]] | ||
== Nowhere To Go But Down == | |||
With clear direction from Torm -- seek the kenku that Lulu knew, which would hopefully help spark her memory as to the location of the lost Sword of Zariel, which could both sever Elturel's (literal and metaphysical) chains and also was the "key to Zariel's heart" -- the party began planning their next steps. Luckily, the very mention of a kenku did bring back a memory in Lulu, and she scribbled onto one of Ulder's maps the location of a place down in Avernus itself; the fort, known as Fort Knucklebones because its primary structures rested between the 'fingers' of a gigantic rock structure that looked like a hand, had a flock of kenku that had been there as long as the fort had. | |||
The city seemed in good hands now. Ulder Ravengard and his ragtag group of Flaming Fist and Elturian knights held the west half of the city, while the group now rejoined with Klav Ikaia in the east and arranged for the two sides to work together. Then, the group -- with vampire escort, for safety -- found an eastward-facing exit of the Maze and, save for Flight Risk, magically skydived to the eastern bank of the River Styx, fighting off imps as they fell who attempted to break Solarys' concentration on the spells keeping the party safe. (Flight Risk, being a cat, clambered down the chains at roughly the same speed, arriving only shortly after the rest of the group landed in the red sands of hell.) | |||
== Friends in Low Places == | |||
Seeing the dust of...well, ''something'' that had taken notice of their fall and was rapidly approaching, the group hiked eastward to Fort Knucklebones. After some back-and-forth with the fort's redcap gate guards, they were allowed inside, where they met the gang under the auspices of one Mad Maggie, a Warlord of Avernus: | |||
* Natasha, who runs the bar at Fort Knucklebones and insists that she is a clone of the real Iggwilv, a.k.a. Tasha, who stole her identity and her magic spells and began selling spellbooks under her name. She gave the group a location of Iggwilv's vacation home in Avernus and asked that the party bring any unpublished spellbooks there to her for a reward. | |||
* Sarcasia, the imp who runs the bank near the hostel, who offers soul coins at a staggering rate of 1 soul coin to 500 real world gold pieces. | |||
* Mad Maggie herself, a night hag fascinated with the corruption of beautiful things, as well as Mickey, a flesh golem she built from spare fiend parts. | |||
* The kenku flock, who all speak with Lulu's voice when they mention happy concepts like 'love,' including two mechanics in particular, Chukka and Clonk. | |||
The latter two, in particular, do in fact know Lulu, and confirm that she had spent time there; however, while they do not have any particular expertise to help her, they explain that Mad Maggie ''does''. While some of the group went to talk to Maggie, the rest stayed behind and helped fix a particular piece of machinery attached to one of Maggie's fleet of vehicles, earning themselves the use of a [[demon grinder]]. | |||
As for Maggie, she explained that she had something that would help -- her dream machine -- but it is missing a few parts. | |||
# A '''Nirvanan cogbox''', used in a variety of infernal machines but which actually originally come from Mechanus, making them tricky to get ahold of at times. She's heard that a Nirvanan ship crashed on the other side of the Styx, however. | |||
# A '''heartstone''', used by hags usually to infiltrate the dreams of their victims. The dream machine uses it like a prism to allow multiple people to tune into a single dream. Her suggestion was to find Red Ruth, the second member of her former coven (and killer of the third member of their group, Gaunt Gella). Ruth can sometimes be found at Mahadi's Emporium, which moves around but is usually in western Avernus. | |||
# A handful of '''Phlegethosian sand''', obsidian sand dredged from the jagged rocky plains of the fourth layer of Avernus. It does occasionally make its way up top, but Maggie didn't have a good lead for it. | |||
# '''Astral pistons,''' an outdated sort of technology but a very useful one. She has noted that they can be found in infernal forges, such as the ones run by Bel (the former Lord of Avernus) or the one that the local warlord Kolasiah runs, or at a shop run out of a gigantic helmet by a shopkeep named Uldrak the Tinker. Uldrak had previously had a stock when Maggie needed them, and might possibly have more. | |||
Shopping list in hand, the group geared up in their demon grinder and set out across the plains of Avernus, heading first towards a nearby bridge that would allow them to cross back across the Styx more easily. | |||
← [[Act 2 - Hellturel]] | ← [[Act 2 - Hellturel]] |
Revision as of 15:51, 25 October 2023
Nowhere To Go But Down
With clear direction from Torm -- seek the kenku that Lulu knew, which would hopefully help spark her memory as to the location of the lost Sword of Zariel, which could both sever Elturel's (literal and metaphysical) chains and also was the "key to Zariel's heart" -- the party began planning their next steps. Luckily, the very mention of a kenku did bring back a memory in Lulu, and she scribbled onto one of Ulder's maps the location of a place down in Avernus itself; the fort, known as Fort Knucklebones because its primary structures rested between the 'fingers' of a gigantic rock structure that looked like a hand, had a flock of kenku that had been there as long as the fort had.
The city seemed in good hands now. Ulder Ravengard and his ragtag group of Flaming Fist and Elturian knights held the west half of the city, while the group now rejoined with Klav Ikaia in the east and arranged for the two sides to work together. Then, the group -- with vampire escort, for safety -- found an eastward-facing exit of the Maze and, save for Flight Risk, magically skydived to the eastern bank of the River Styx, fighting off imps as they fell who attempted to break Solarys' concentration on the spells keeping the party safe. (Flight Risk, being a cat, clambered down the chains at roughly the same speed, arriving only shortly after the rest of the group landed in the red sands of hell.)
Friends in Low Places
Seeing the dust of...well, something that had taken notice of their fall and was rapidly approaching, the group hiked eastward to Fort Knucklebones. After some back-and-forth with the fort's redcap gate guards, they were allowed inside, where they met the gang under the auspices of one Mad Maggie, a Warlord of Avernus:
- Natasha, who runs the bar at Fort Knucklebones and insists that she is a clone of the real Iggwilv, a.k.a. Tasha, who stole her identity and her magic spells and began selling spellbooks under her name. She gave the group a location of Iggwilv's vacation home in Avernus and asked that the party bring any unpublished spellbooks there to her for a reward.
- Sarcasia, the imp who runs the bank near the hostel, who offers soul coins at a staggering rate of 1 soul coin to 500 real world gold pieces.
- Mad Maggie herself, a night hag fascinated with the corruption of beautiful things, as well as Mickey, a flesh golem she built from spare fiend parts.
- The kenku flock, who all speak with Lulu's voice when they mention happy concepts like 'love,' including two mechanics in particular, Chukka and Clonk.
The latter two, in particular, do in fact know Lulu, and confirm that she had spent time there; however, while they do not have any particular expertise to help her, they explain that Mad Maggie does. While some of the group went to talk to Maggie, the rest stayed behind and helped fix a particular piece of machinery attached to one of Maggie's fleet of vehicles, earning themselves the use of a demon grinder.
As for Maggie, she explained that she had something that would help -- her dream machine -- but it is missing a few parts.
- A Nirvanan cogbox, used in a variety of infernal machines but which actually originally come from Mechanus, making them tricky to get ahold of at times. She's heard that a Nirvanan ship crashed on the other side of the Styx, however.
- A heartstone, used by hags usually to infiltrate the dreams of their victims. The dream machine uses it like a prism to allow multiple people to tune into a single dream. Her suggestion was to find Red Ruth, the second member of her former coven (and killer of the third member of their group, Gaunt Gella). Ruth can sometimes be found at Mahadi's Emporium, which moves around but is usually in western Avernus.
- A handful of Phlegethosian sand, obsidian sand dredged from the jagged rocky plains of the fourth layer of Avernus. It does occasionally make its way up top, but Maggie didn't have a good lead for it.
- Astral pistons, an outdated sort of technology but a very useful one. She has noted that they can be found in infernal forges, such as the ones run by Bel (the former Lord of Avernus) or the one that the local warlord Kolasiah runs, or at a shop run out of a gigantic helmet by a shopkeep named Uldrak the Tinker. Uldrak had previously had a stock when Maggie needed them, and might possibly have more.
Shopping list in hand, the group geared up in their demon grinder and set out across the plains of Avernus, heading first towards a nearby bridge that would allow them to cross back across the Styx more easily.