Flight Risk: Difference between revisions
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== Session Zero == | |||
Whoof. You just got back to the city from the woods, and they're already expecting you to ship out again. Not that you mind - having grown up in the Quick, being in the wild is sometimes more comfortable than the big city. Then again, given how comfortable you got with clerical work and underhanded dealings, maybe you took to the city more than most tabaxi do. Regardless, wherever your warden goes, you are bound to go, at least as long as you claim you're turning over a new leaf. | Whoof. You just got back to the city from the woods, and they're already expecting you to ship out again. Not that you mind - having grown up in the Quick, being in the wild is sometimes more comfortable than the big city. Then again, given how comfortable you got with clerical work and underhanded dealings, maybe you took to the city more than most tabaxi do. Regardless, wherever your warden goes, you are bound to go, at least as long as you claim you're turning over a new leaf. | ||
== Temptation, ever at hand == | === Temptation, ever at hand === | ||
As someone who's Hellrider-adjacent but not actually a knight, you have your ear to the ground, and there's been a lot of hustle and bustle lately. Several of the Riders seem to be on edge of late, possibly due to the population swelling - despite it not being any known religious festival, there have been a lot of religious pilgrims of late making their way to Elturel. Can you resist slipping back into your old ways with this many easy marks in the city, just before you head out? | As someone who's Hellrider-adjacent but not actually a knight, you have your ear to the ground, and there's been a lot of hustle and bustle lately. Several of the Riders seem to be on edge of late, possibly due to the population swelling - despite it not being any known religious festival, there have been a lot of religious pilgrims of late making their way to Elturel. Can you resist slipping back into your old ways with this many easy marks in the city, just before you head out? | ||
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You can make a Religion or History check to see if you recognize the symbols on it. It doesn't seem to have any magical powers or anything, but it is kind of an unusual thing for a pilgrim to be carrying. | You can make a Religion or History check to see if you recognize the symbols on it. It doesn't seem to have any magical powers or anything, but it is kind of an unusual thing for a pilgrim to be carrying. | ||
== The Outcome == | === The Outcome === | ||
* Flight Risk started with inspiration and got gold from the suspicious pilgrims. A Perception check still managed to show him their [[ | * Flight Risk started with inspiration and got gold from the suspicious pilgrims. A Perception check still managed to show him their [[Cult of the Dead Three|holy symbols of the Dead Three]]. | ||
* He did not, however, swear by the Creed. He's a prisoner still, not a member. | * He did not, however, swear by the Creed. He's a prisoner still, not a member. | ||
== Download == | === Download === | ||
You can download this handout [[:File:Flight Risk.pdf|in PDF format]]. | You can download this handout [[:File:Flight Risk.pdf|in PDF format]]. |
Latest revision as of 22:05, 5 May 2023
Session Zero
Whoof. You just got back to the city from the woods, and they're already expecting you to ship out again. Not that you mind - having grown up in the Quick, being in the wild is sometimes more comfortable than the big city. Then again, given how comfortable you got with clerical work and underhanded dealings, maybe you took to the city more than most tabaxi do. Regardless, wherever your warden goes, you are bound to go, at least as long as you claim you're turning over a new leaf.
Temptation, ever at hand
As someone who's Hellrider-adjacent but not actually a knight, you have your ear to the ground, and there's been a lot of hustle and bustle lately. Several of the Riders seem to be on edge of late, possibly due to the population swelling - despite it not being any known religious festival, there have been a lot of religious pilgrims of late making their way to Elturel. Can you resist slipping back into your old ways with this many easy marks in the city, just before you head out?
I'm serious, I'm on the up-and-up! If you choose to hold fast to your newfound morals, start with Inspiration and add 10 gp to your character sheet as some pilgrims ask you for directions and tip you very heavily. Relish the feeling of a job well done.
Oh, what's one more time? You're leaving tomorrow, after all, and being a good guy is such a good alibi. Roll a forgery kit (+Int) or a dice set (+Dex) check. Whether via forged search warrant or a friendly dice game, you end up with 20 extra gold pieces and a signet ring bearing three intricately-carged sigils: a laughing skull surrounded by fireballs, a jawless skull against a triangle backdrop, and a black handprint.
You can make a Religion or History check to see if you recognize the symbols on it. It doesn't seem to have any magical powers or anything, but it is kind of an unusual thing for a pilgrim to be carrying.
The Outcome
- Flight Risk started with inspiration and got gold from the suspicious pilgrims. A Perception check still managed to show him their holy symbols of the Dead Three.
- He did not, however, swear by the Creed. He's a prisoner still, not a member.
Download
You can download this handout in PDF format.